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- Participant: Anyone attending an event: they hold a ticket and sign up for sessions.
- Game master or host: The person running a session. Hosting isn’t a role: any participant can host.
- Managed participant: Someone who attends without an account of their own, like a child. Their responsible participant holds their ticket and acts for them.
- Owner, admin, organizer, member: The four roles in an organization. See Roles and permissions.
- Organization or group: A convention team, club or store that runs events. Organizers call it an organization; participants see it as a group.
- Event: Something an organization runs, from a start date and time to an end. A weekend convention, or a season of club nights.
- Event day: A calendar date the event runs on, in the event’s timezone.
- Event status: Where the event stands publicly: Draft, Published, Active, Completed or Cancelled. See Event status.
- Resource: A table, room or virtual space a session runs in.
- Ticket: Entry to an event for one person. Needed to sign up for sessions and to host them.
- Ticket type: One thing an event sells or gives away, like “Weekend pass” or “Saturday”. Free or paid.
- Full-event ticket: A ticket that admits its holder every day of the event.
- Day ticket: A ticket that admits its holder only on the days it names.
- Event capacity: The most tickets an event sells, across all ticket types.
- Issued ticket: A ticket an organizer created by hand: a comp (given free) or a manual sale (paid outside the platform).
- Assign: Giving a ticket you hold to a managed participant, someone without an account. Only on ticket types the organizer allows. See Tickets for people without an account.
- Transfer: Moving a ticket to another person’s account.
- Give up a ticket: A holder cancelling their own ticket. Not refunded.
- Cancel a ticket: An organizer taking away a ticket’s admission. Not refunded either.
- Check-in: Letting a ticket holder in at the door, once per event day.
- Session: One game, workshop or panel at an event, with a host, a time and a set number of seats.
- Draft session: A session only the organizers and its host can see.
- Published session: A session on the public schedule.
- Unscheduled session: A session without a date and time yet. Visible, but nobody can sign up.
- Drop-in session: A session with no seat limit and no signup. People with a ticket for that day just show up.
- Description: A session’s or event’s short summary, up to 280 characters.
- Additional Information: A session’s full write-up.
- Call for sessions: An invitation for game masters to propose sessions for an event.
- Proposal: A game master’s answer to a call. Accepting it creates a draft session.
- Enrollment: A participant’s seat in a session, or their place on its waitlist.
- Waitlist: The queue for a full session. When a seat frees up, the person who has waited longest gets it automatically.
- Enrollment phase: Who can sign up right now: Not started, Hosts first, Limited, Open or Closed.
- Daily pick limit: How many sessions one participant can hold per event day while enrollment is Limited.
- Cancel enrollment: A participant giving up their own seat.
- Cancel session: An organizer calling a session off for everyone. Different from cancelling an enrollment or a ticket.
- Cancellation count: How many times a participant has cancelled their seat in one session. A reliability hint for organizers.