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Glossary

  • Participant: Anyone attending an event: they hold a ticket and sign up for sessions.
  • Game master or host: The person running a session. Hosting isn’t a role: any participant can host.
  • Managed participant: Someone who attends without an account of their own, like a child. Their responsible participant holds their ticket and acts for them.
  • Owner, admin, organizer, member: The four roles in an organization. See Roles and permissions.
  • Organization or group: A convention team, club or store that runs events. Organizers call it an organization; participants see it as a group.
  • Event: Something an organization runs, from a start date and time to an end. A weekend convention, or a season of club nights.
  • Event day: A calendar date the event runs on, in the event’s timezone.
  • Event status: Where the event stands publicly: Draft, Published, Active, Completed or Cancelled. See Event status.
  • Resource: A table, room or virtual space a session runs in.
  • Ticket: Entry to an event for one person. Needed to sign up for sessions and to host them.
  • Ticket type: One thing an event sells or gives away, like “Weekend pass” or “Saturday”. Free or paid.
  • Full-event ticket: A ticket that admits its holder every day of the event.
  • Day ticket: A ticket that admits its holder only on the days it names.
  • Event capacity: The most tickets an event sells, across all ticket types.
  • Issued ticket: A ticket an organizer created by hand: a comp (given free) or a manual sale (paid outside the platform).
  • Assign: Giving a ticket you hold to a managed participant, someone without an account. Only on ticket types the organizer allows. See Tickets for people without an account.
  • Transfer: Moving a ticket to another person’s account.
  • Give up a ticket: A holder cancelling their own ticket. Not refunded.
  • Cancel a ticket: An organizer taking away a ticket’s admission. Not refunded either.
  • Check-in: Letting a ticket holder in at the door, once per event day.
  • Session: One game, workshop or panel at an event, with a host, a time and a set number of seats.
  • Draft session: A session only the organizers and its host can see.
  • Published session: A session on the public schedule.
  • Unscheduled session: A session without a date and time yet. Visible, but nobody can sign up.
  • Drop-in session: A session with no seat limit and no signup. People with a ticket for that day just show up.
  • Description: A session’s or event’s short summary, up to 280 characters.
  • Additional Information: A session’s full write-up.
  • Call for sessions: An invitation for game masters to propose sessions for an event.
  • Proposal: A game master’s answer to a call. Accepting it creates a draft session.
  • Enrollment: A participant’s seat in a session, or their place on its waitlist.
  • Waitlist: The queue for a full session. When a seat frees up, the person who has waited longest gets it automatically.
  • Enrollment phase: Who can sign up right now: Not started, Hosts first, Limited, Open or Closed.
  • Daily pick limit: How many sessions one participant can hold per event day while enrollment is Limited.
  • Cancel enrollment: A participant giving up their own seat.
  • Cancel session: An organizer calling a session off for everyone. Different from cancelling an enrollment or a ticket.
  • Cancellation count: How many times a participant has cancelled their seat in one session. A reliability hint for organizers.