Cover art for Goblins Are Scary

Your GM

jye Harrison

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Game Intuitive (custom system by jye) Any Level

Goblins Are Scary

Plunge into the heart of a wizard tower rumored to be infested with Goblins in a custom system created by the Game Master. Do you feel dissapointed that goblins have often been toss away low level monsters? If so, this may be the game for you.

Date
Sat, 10 October 2026
Time
18:00 – 21:30
3.5 hours · Berlin time
Where
Table 16
Table size
3 – 8 players

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About this session

GM Introduction

Hi, I'm jye, and I have loved roleplaying games for the majority of my life, and what I have learned by playing in them, and running the stories has been the foundation of the rest of my artistic and performance practice. This is my own game system which I have been running in for 7 years. The kind of goal I have in my games is to create an experience of reading a novel or a movie, and feeling like you are actually in it as a character. I will have characters to choose from, and, time permitting, these can be customized a bit before we start.

No mechanics knowledge of the system is needed to play. What is needed is for you to imagine what your character would do, and how. Then, when the bells and whistles are needed (depending upon how uncertain the outcome is), I will show you what you need to know. If you would like to take a look at the system, you can do so here: intuitive system wiki

The Story

You have only just joined this private adventuring company led by the somewhat irritable Lazarus. You have traveled far out into the country, far from the kings highway, and it is out in these sticks that you will find an ancient wizard tower from the dark times, break into its deepest vaults, and walk away with riches enough that you could take a vacation for an entire year. 

Character Selection

Players will have a menagerie of characters to choose from with the basic backstory, as well as mechanics built out. There will be time in our introduction to customize them a bit, but it gets you a starting place to go from.

Shared Goal of the Party

In order to for the game to run successfully, players must maintain the shared goal of the party. The story is about a group of adventurers who are determined, for various reasons, to get to the vaults of the wizard tower. So long as the characters' motivations stay on that shared goal, the methods of how to get there are unlimited. Characters who leave behind the shared goal also leave the spotlight of the story.

What to Expect

Experience of the journey are prioritized, and as such, this one-shot might not get to its conclusion, so if you need the story to end at the end of the session, then it might not be the right game for you. For those interested, online/hybrid sessions are possible to conclude things, should we not reach the end.

Languages

English, but will do best to accommodate other languages.

Content warnings

Horror in the sense that being in the dark surrounded by goblins is pretty frightening. If you have any accomodation requests, and if I feel I can adapt, then I will.

Prepare for the game

Game system
Intuitive (custom system by jye)
Genre
Fantasy
Experience level
Any Level
Table size
3 – 8 players

What to bring

Smartphone, tablet or laptop to load the prebuilt sheet.

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Schedule ID #000098